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Channel: Playwrite, the fine wine of game design » Deadshed
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Deadshed, otherwise known as Zafehouse 2

I’m writing a sequel. I couldn’t help myself. My original, completely devious plan was to write an expansion to Zafehouse so players could control building encounters… instead of staring at a steady...

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Quick Deadshed update

Shortly before moving to Melbourne, I was chatting to my brother about Deadshed to help me get perspective on some of the concepts. From this conversation, I came to the conclusion that I really was...

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Where’s Deadshed? Answer: Not dead

What I wanted: A beta of Deadshed before the end of 2008. What happened: Deadshed languished on my PC, ignored by eyes and coding fingers. From time to time, I’d hear a gentle, sad mewing from my hard...

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Deadshed’s new look

As promised, here are two screenshots to show the new user interface for Deadshed. There’s even a sneak peek at the Admin UI, even though it’s still in flux. General interface shot The Admin screen,...

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Quick look at Deadshed’s combat

If you’re looking for a larger version of the image above, click here. Combat for Deadshed has gone through a few iterations. Originally, it was to be completely automated, with your choices beforehand...

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Deadshed no longer Zafehouse 2, Zafehouse 2 is Zafehouse 2

What you should take away from the confusing title is that Deadshed has changed, so much so it doesn’t resemble Zafehouse at all. It’s a real-time tactical game rather than a simulator, and a lot of...

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